// Sprite definitions (for 8-bit display) // 1 Fire explosion particle (yellow --> orange) // PARTICLE/GLOW: fWIDTH fHEIGHT fMAXSCALE iRED iGREEN iBLUE iALPHA // SPRITE: fWIDTH fHEIGHT iLEFT iTOP iRIGHT iBOTTOM fMAXSCALE PARTICLE 2.0 2.0 2.0 255 248 0 255 2.0 2.0 2.0 255 248 0 220 2.0 2.0 2.0 255 220 0 200 2.0 2.0 2.0 255 190 0 180 2.0 2.0 2.0 255 170 0 160 2.0 2.0 2.0 224 155 25 140 2.0 2.0 2.0 160 140 50 120 2.0 2.0 2.0 130 130 90 100 2.0 2.0 2.0 100 100 100 80 2.0 2.0 2.0 48 48 48 60 HANG // 2 Railgun trail particle PARTICLE 3.0 3.0 1.0 240 240 255 255 3.0 3.0 1.0 224 224 255 200 3.0 3.0 1.0 208 208 255 150 3.0 3.0 1.0 176 176 255 100 3.0 3.0 1.0 128 128 255 50 3.0 3.0 1.0 96 96 255 15 HANG // 3 Railgun blast particle PARTICLE 3.0 4.0 2.0 240 240 255 255 3.0 4.0 2.0 224 224 255 200 3.0 4.0 2.0 208 208 255 150 3.0 4.0 2.0 176 176 255 100 3.0 4.0 2.0 128 128 255 50 3.0 4.0 2.0 96 96 255 15 HANG // 4 Spark Particle (white --> yellow) PARTICLE 2.0 2.0 1.0 255 255 224 255 2.0 2.0 1.0 255 255 200 220 2.0 2.0 1.0 255 255 153 190 2.0 2.0 1.0 255 255 100 160 2.0 2.0 1.0 255 255 50 120 HANG // 5 Flame sprite animation SPRITE 8.0 8.0 3.0 256 64 272 80 255 8.0 8.0 3.0 272 64 288 80 240 8.0 8.0 3.0 288 64 304 80 225 8.0 8.0 3.0 304 64 320 80 190 8.0 8.0 3.0 320 64 336 80 155 8.0 8.0 3.0 336 64 352 80 110 8.0 8.0 3.0 352 64 368 80 75 8.0 8.0 3.0 368 64 384 80 40 STOP // 6 Smoke sprite animation SPRITE 4.0 4.0 3.0 256 80 264 88 255 4.0 4.0 3.0 264 80 272 88 225 4.0 4.0 3.0 272 80 280 88 190 4.0 4.0 3.0 280 80 288 88 140 4.0 4.0 3.0 288 80 296 88 100 4.0 4.0 3.0 296 80 304 88 70 4.0 4.0 3.0 304 80 312 88 50 4.0 4.0 3.0 312 80 320 88 30 STOP //PARTICLE // 3.0 3.0 1.0 255 255 128 255 // 3.0 3.0 1.0 255 255 0 210 // 3.0 3.0 1.0 192 192 80 160 // 3.0 3.0 1.0 160 160 160 110 // 3.0 3.0 1.0 128 128 128 60 //HANG // 7 Shot sprite SPRITE 8.0 8.0 1.0 256 176 264 184 255 HANG // 8 Vulcan shot sprite SPRITE 8.0 8.0 1.0 256 160 272 176 255 HANG // 9 Rail shot sprite SPRITE 32.0 32.0 2.0 256 128 288 160 255 32.0 32.0 2.0 288 128 320 160 255 32.0 32.0 2.0 320 128 352 160 225 32.0 32.0 2.0 352 128 384 160 185 STOP // 10 Explosion sprite SPRITE 64.0 64.0 4.0 0 0 64 64 255 64.0 64.0 4.0 64 0 128 64 255 64.0 64.0 4.0 128 0 192 64 255 64.0 64.0 4.0 192 0 256 64 255 64.0 64.0 4.0 0 64 64 128 255 64.0 64.0 4.0 64 64 128 128 255 64.0 64.0 4.0 128 64 192 128 255 64.0 64.0 4.0 192 64 256 128 255 64.0 64.0 4.0 0 128 64 192 255 64.0 64.0 4.0 64 128 128 192 255 64.0 64.0 4.0 128 128 192 192 255 64.0 64.0 4.0 192 128 256 192 255 64.0 64.0 4.0 0 192 64 256 255 64.0 64.0 4.0 64 192 128 256 255 64.0 64.0 4.0 128 192 192 256 255 STOP // 11 Rocket explosion sprite SPRITE 48.0 48.0 1.5 256 0 288 32 255 48.0 48.0 1.5 288 0 320 32 255 48.0 48.0 1.5 320 0 352 32 255 48.0 48.0 1.5 352 0 384 32 255 48.0 48.0 1.5 256 32 288 64 255 48.0 48.0 1.5 288 32 320 64 255 48.0 48.0 1.5 320 32 352 64 255 48.0 48.0 1.5 352 32 384 64 255 STOP // 12 Missile/Rocket glow GLOW 48.0 48.0 2.0 255 255 212 128 HANG // 13 Hellfire sprite SPRITE 32.0 32.0 4.0 272 160 288 176 255 HANG // 14 Mini rocket explosion sprite SPRITE 32.0 32.0 4.0 256 96 288 128 255 32.0 32.0 4.0 288 96 320 128 255 32.0 32.0 4.0 320 96 352 128 255 32.0 32.0 4.0 352 96 384 128 255 STOP // 15 Explosion glow GLOW 100.0 100.0 2.0 255 255 212 255 160.0 160.0 2.0 255 255 212 240 172.0 172.0 2.0 255 255 212 224 170.0 170.0 2.0 255 255 212 208 180.0 180.0 2.0 255 255 212 192 170.0 170.0 2.0 255 255 212 176 160.0 160.0 2.0 255 255 212 140 150.0 150.0 2.0 255 255 212 100 140.0 140.0 2.0 255 255 212 60 120.0 120.0 2.0 255 255 212 20 STOP // 16 Rail shot sprite SPRITE 32.0 32.0 2.0 256 128 288 160 255 32.0 32.0 2.0 288 128 320 160 255 32.0 32.0 2.0 320 128 352 160 225 32.0 32.0 2.0 352 128 384 160 185 LOOP // 17 - 24 is a series of particles for shot trails PARTICLE 3.0 3.0 2.0 255 255 50 255 HANG PARTICLE 3.0 3.0 2.0 255 255 20 220 HANG PARTICLE 3.0 3.0 2.0 255 232 0 200 HANG PARTICLE 3.0 3.0 2.0 255 224 0 180 HANG PARTICLE 3.0 3.0 2.0 255 210 0 160 HANG PARTICLE 3.0 3.0 2.0 245 190 25 140 HANG PARTICLE 3.0 3.0 2.0 234 185 50 120 HANG PARTICLE 3.0 3.0 2.0 225 175 90 100 HANG // 25 -- A particle explosion sprite SPRITE 40.0 40.0 2.0 256 192 288 224 255 40.0 40.0 2.0 288 192 320 224 255 40.0 40.0 2.0 320 192 352 224 245 40.0 40.0 2.0 352 192 384 224 230 40.0 40.0 2.0 256 224 288 256 215 40.0 40.0 2.0 288 224 320 256 200 40.0 40.0 2.0 320 224 352 256 185 40.0 40.0 2.0 352 224 384 256 170 STOP